In this project for SIGBOVIK 2016, I try to make an emulator that can play classic NES games in three dimensional first-person view. I pretend it's because I think Ocarina of Time is beloved for being 3D, and so try to give the 3D treatment to the original Legend of Zelda. But really, Ocarina of Time is a great game, and clumsy 3D is unplayable. I give a bit of tutorial about how the NES and this technique work, and explain how we can use science to automate it. A sidebar of my NES AI work; see: https://youtu.be/xOCurBYI_gY https://youtu.be/YGJHR9Ovszs https://youtu.be/Q-WgQcnessA SIGBOVIK: http://sigbovik.org/2016 Project homepage (research paper, buggy source code): http://tom7.org/zelda/